Projects


Personal Projects

Game Programmer | Personal
May 2025 - Present
- Created templates for game systems and mechanics in Unity that can be reused in other projects.
- UI Menu System
- Animation System for UI
- Audio System for SFX and music
- Dialogue System and its UI
- A feature that allows importing CSV Data to Unity

Little Church in the Corner

Game Programmer | Colony Production
October 2025 - Present
- Created the dialogue system and its UI so it resembles a chat
- Created the time system in game to make the dialogues appear on schedule
- Created a skin system so the players can change the skin of items they owned
- Created a day night cycle using real time to make the visuals change dynamically according to current local time

While It Lasts

3D Game Artist | Colony Production
May 2025 - September 2025
- Created 3D models for various places in game, such as the florist and office.
- Created 3D models for furnitures in those places, such as tables, chairs, cabinets, flowers, flower pots, and others.
- Created and applied textures to 3D models using Blender addon called Ucupaint
- Helped with organizing the scene in Blender to make exporting to Unity easier

Meme Musume

Game Programmer | Gunkan Games
September 2024 - May 2025
Game Link
- Adjusted UI for the whole game
- Implemented gameplay and other features in the frontend (Unity)
- Connected backend (Playfab) to frontend (Unity)
- Helped in adjusting and creating several functions in backend (Playfab)

RareCarer

2D Game Artist | BINUS University
May 2024 - July 2024
Game Link
- Created 2D assets for the whole game

Meme Musume PC

Game Programmer | lvlup.id
October 2023 - April 2024
- Implemented one of the minigame, which is a Catch the Notes type minigame
- Implemented achievement and unlockables systems
- Added several VFX in-game
- Adjusted UI in-game

Allie Ramclock

Game Programmer | lvlup.id
August 2023 - October 2023
- Integrated device pedometer with the game
- Implemented story system
- Adjusted game build so it works in smart watches

Idle Game Prototype

Game Programmer | lvlup.id/Joyseed Gametribe
May 2023 - August 2023
- Implemented UI
- Implemented most of the features and mechanics in-game, such as map, loot drops, and inventory.

Card Game Prototype

Game Programmer | lvlup.id/Joyseed Gametribe
April 2023 - April 2023
- Implemented UI
- Integrated the main gameplay loop in-game.

Galaxy Wars Trivia

Game Programmer | lvlup.id
March 2023 - August 2023
- Implemented simple database to store questions and answers using Strapi
- Implemented simple multiplayer system using Photon PUN

Point and Click RPG

Game Programmer | lvlup.id
March 2023 - March 2023
- Implemented player movement and enemy AI
- Added several particle effects in-game
- Added stamina bar, run, and health pickup features

Move It Up!

Game Designer | lvlup.id
March 2023 - March 2023
Game Design Link
- Created a simple online multiplayer co-op game concept about forklifts that have to work together to escape a building

Space Invaders

Game Programmer | lvlup.id
February 2023 - March 2023
- Implemented gameplay loop in Unity
- Created a dynamic powerup system

Garden Battle

2D Game Artist | BINUS University
October 2022 - February 2023
Game Link
- Created item and background assets
- Created character design and animation
- Created particle effects in-game

Eco City

3D Game Artist | BINUS University
June 2022 - July 2022
Game Link
- Designed and created 3D model assets and textures using Blender

ZombeScape

Game Programmer | BINUS University
March 2022 - July 2022
Game Link
- Designed several types of enemies along with their AI
- Implemented enemy AI and other features such as lockers in Unity

Battleship

Game Tester | BINUS University
April 2022 - June 2022
Game Link
- Helped with giving feedback about game design
- Helped with testing the game and finding bugs

Click Click Speed

Game Programmer | BINUS University
January 2022 - March 2022
- Created the core loop of the game

Cube Runner

3D Game Artist | BINUS University
November 2021 - January 2022
Game Link
- Created game assets such as level selection and collectibles
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